Was wrong about sprite ripping until I tried Doom's palette swap trick
I used to think manual sprite ripping for Doom mods was a waste of time, like why not just grab everything from the wiki. But last month I spent 3 hours pulling frames from the original IWAD using SLADE 3 and noticed the palette shifting makes recolors way easier than I thought. Seeing how the 8-bit color values translate between the doom palette and my custom textures finally clicked for me. Has anyone else had a 'oh that's how that works' moment with the Doom palette specifically?
Palette tricks are cool but I still think ripping manually is a slog no matter how you slice it. Sure, the color translation makes sense once you see it, but that only helps if you already know what frames you need. I've spent way too long digging through IWADs only to find the exact frame I want is split across two different lumps anyway. The real time saver for me was learning to build a custom palette from the start, not working around Doom's built-in one. Did you try making your own palette first, or did you jump straight into the swap trick?