H
32

The one texture edit that fixed my Doom map lighting

I kept fighting with sector brightness in my Doom 2 mod, shadows looked flat no matter what I set the light levels to. Turned out the issue was my custom wall texture had a bright top edge that killed the contrast. Darkened that 4 pixel strip in Slade and suddenly the whole map read like it had depth. Anybody else ever have a single texture detail messing up their whole lighting mood?
2 comments

Log in to join the discussion

Log In
2 Comments
eric_ramirez67
Yeah @evan151 nailed it, I spent three hours tweaking light levels before I realized my sky texture had a single bright pixel row doing all the damage, classic me overthinking the whole thing lol.
5
evan151
evan1515d ago
You ever notice how one tiny bright edge can wreck an entire room's vibe? I heard someone say texture edits are 90% of the lighting battle, and that 4 pixel strip thing sounds exactly like the kind of sneaky fix that takes forever to find.
0