Showerthought: my Quake maps looked flat for 2 years until I moved my light 32 units off the wall
So I was building a small deathmatch map in TrenchBroom for a few months, and every time I loaded it up something felt off. The walls just looked like gray cardboard, no depth at all. Last Saturday I dragged my main light from flush against the wall to about 32 units out, and the whole thing popped. Little shadows on the trim, corners had weight, it was night and day. Now I can't decide if that is a real lesson or if I just got lucky on that one room. Do you all set your wall lights at a fixed distance, or do you eyeball it every time? Half of me thinks a set number kills the freedom, the other half thinks eyeballing is how I wasted 2 years.