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Quake map glitch that took me 3 hours to fix...

I was building a custom Quake map last Tuesday and the skybox just showed up as solid black no matter what I tried. Turned out I forgot to include a proper sky texture in the WAD file after I swapped out some assets.
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2 Comments
piper_green
@wyatt_ross27 that missing bracket thing is brutal. Had a similar skybox issue on a Half-Life map once and it turned out my map compiler was using the wrong WAD path. Just had to strip it down and rebuild from the basics to catch it.
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wyatt_ross27
My buddy spent 4 hours once because of a single missing bracket in the code.
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