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Pro tip: fix Doom wad misalignments with a simple grid snap

I kept having texture misalignments on my custom Doom maps... drove me crazy for hours. Then I noticed in my editor (SLADE) I was dragging vertices instead of snapping them to the grid. Setting the grid to 8 units and using the snap tool fixed every wall alignment issue I had. Has anyone else run into this with bigger map projects?
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2 Comments
the_dylan
the_dylan19d agoOG Member
oh man, i feel this so hard. my first big map was a mess because i kept trying to line up textures by hand and it looked like a drunk spider made it. i literally spent a whole weekend fighting with a single wall texture on my secret slime room before i realized my grid was off by 4 units. the snap tool is a lifesaver but i still forget to use it sometimes and then i'm like "why does this look like garbage?" and it's always because i'm dragging vertices again like a total noob.
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gonzalez.anna
Honestly, is it really that serious though? Like the texture being off by a few pixels, who's even gonna notice except you?
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