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One player's feedback about my Doom map lighting was a real wake up call

I spent about 3 weeks on this big Doom 2 map for a community project, all dark corridors and moody shadows. Someone in the playtest thread said 'dude, I literally cannot see the imps until they are biting my face, this is not scary it's just annoying.' That hit different because I thought dark meant tense, but they were right. I went back and added subtle glow strips and flashlight-style light cones near item pickups, nothing crazy. Turns out you can keep the horror vibe while still letting players actually read the room. Now I test every map on a crappy 2004 monitor with brightness at half just to be safe. Has anyone else had a tester point out something obvious that you completely missed for weeks?
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