DAE mess with Doom monster speeds and accidentally make a level that plays itself?
Last weekend I was messing with DeHackEd on a copy of Doom II, just tweaking the imp fireball speed in Map01 to see what would happen. I set the thing to like 40 instead of 10, way too high, and the imps ended up killing each other across the whole level while I just stood there. Took about 6 minutes and every monster in the starting room was dead before I fired a shot, pure chaos comedy. I figured out that the fireballs were moving so fast they hit each other's hitboxes before the targets, which I did not even know was a real collision thing. Now I kind of want to build a whole map around this dumb mistake. Has anyone else broke a mod by pushing numbers way past what makes sense and ended up liking the broken version more?
Push it further and make the monsters fire so fast the projectiles basically teleport, then place a few of them in a spot where they're forced to shoot through each other. Whole room wipes itself in seconds and you barely have to move.