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I finally stopped trying to teach every rule at the start of a game night
For years, I would spend 30 minutes explaining every detail before we played, which made people zone out. About six months ago, a friend said, 'Can we just start playing and learn as we go?' That changed everything. Now I give a two minute overview, then we jump in and I explain rules as they come up. Has anyone else found that this keeps the energy up better?
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paige8703mo agoMost Upvoted
My old math teacher used to call this the "just-in-time" method instead of "just-in-case." I mean, we'd learn a new formula only when we actually needed it to solve the next problem. It works for so much stuff, like putting together furniture or learning a new phone app. Getting thrown into the action makes things stick way better than a long manual.
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finley9393mo ago
Honestly that's why I hate most team building exercises. Forced fun with no real problem to solve just feels like a waste of time.
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I get what you're saying but I'm kind of on the opposite side of this. For me, skipping the full rules upfront just leads to more confusion and frustration later, especially with heavier games. Last week my buddy tried that approach with a medium complexity board game and we spent half the game backtracking because people didn't understand how scoring worked. Sometimes you gotta frontload the boring stuff so everyone's on the same page before the fun starts.
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